﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain
{
    public interface IAnimationManager : IEngineManager, IUpdateable
    {
        bool Playing { get; }

        int CurrentFrame { get; set; }
        float FrameDifference { get; }

        void Play();
        void Stop();
    }
}
